Game



1,362,Ql&

E. BELOIN.

GAME.

APPLICATION FILED APR. 16. I920.

Patmlted Dec 14, 1920.

haven for Any.

ELI Brita n, or new BRITAIN, connncrrcn'r.

GAME.

Specification of Letters Patent.

Patented Dec. 14, 1920.

Application filed April 16, 1920. Serial No. 374,320.

To all whom it may concern:

Be it known that I, ELI BELOIN, a citizen of' the United States, residing at New Britain, in the county of Hartford and State of Connecticut, have invented certain new and useful Improvements in Games, of which the following is a specification.

My invention relates to improvements in games of the form that involve the use of a chart in. combination with movable 'men or figures, such as blocks or disks or other movable, elements, and adapted to be moved along thechart in' some prescribed manner as may be determined by the use of num bers or. values obtained by throwing of dice,

and the object of my improvement is to produce a chart that is adapted for use in such a game that is relatively simple and easy to understand and that is so constructed and arranged that by means of a few simple rules, involving a combination of special privileges and penalties, there may be aroused interest in the game and rivalry, by reason of the features and conditions existing which permit of the display of judgment and discretion to a considerable extent and also depend to a relatively large extent on the element of chance or luck.

In the accompanying drawing 2- Figure 1 is a plan view of my improved game chart with a complete set of movable elements or men, all set at the position for beginning a game, and a pair of dice for use in determining the movement that is permitted at a particular play.

Fig. 2 is a similar view of the chart with a single man and a single die, adapted for use by a single individual, and illustrating theelementary arrangement and operation of the game.

y improved ame involves the use of a chart 10, a set 0 movable elements or men 11, and a set of dice 12, and these are used in accordance with a set of rulesthat permit of the exercise of judgment and choice of movement as well as penalties and the like under the different conditions that may arise.

v The elementary construction and arrangement of the game may be explained in connection with the elementary form shown in Fig. 2', involving a single man 11 and a sin le die 12, although even with a single individual a pair of men or a pair of dice may be used.

The chart 1O ispreferably made of square portions 13 actual game is conform, although the four corner are inactive so far as the cerned.

The said inactive corner portions 13 are each square and the total chart lay-out is also square, so that the remaining active portion 1 1 of the chart 10 is in the form of four branch arms 16 at the middle so as to form a cross of the said active portion 14:.

The active portion 14. is subdivided by. division lines as follows: A pair 6f main division lines 17 extends entirely across. the chart from edge to edge in parallelism and spaced and positioned so I arms each into three partsthat to beused as travel paths or ways for the men 11 or stations, as will be explained, and also divide the middle junction square 16 into a plurality of sub-squares that are adapted to be used as parts of the complete paths or ways and as stations, according to. the particular location of each of the said sub-squares. 4

()therdivision lines are the cross-lines 18 that extend transversely across the branch arms,14 and by reason of their intersection with the main division lines 17 serve to divide thesaid, branch arms 14 into a plurality of spaces that are adapted to serve as steps and stations in the game.

The sub-division of the middle square 16 by the main lines 17 comprises the square 19 at the middle that is designated as Home a square 20 at the 'side of the side wall of the said Home square"19 on each of the four sides thereof, and designated as the Home station; and at each corner there is a corner or junction square 21.,

The paths along the branch arms 14 comprise a path 22 at the middle, designated as the Home stretch, thereof comprising the and the path 24 at the left,and which are are adapted marked accordingly at Right and Left.

15 that meet at asquare.

as to divide the] and a path on each side path 23 at the right color or desi The four S tart squares or stations may .be numbered consecutively l, 2, 3, and 4,

as shown, going around from left to right corresponding to the direction followed in the playing.

The elementary plan followed in the playing comprises to begin with a man at one of the starting stations 26, move around the peripheral border by moves corresponding in extent to the numbers obtained by throws of the dice until the initial starting station 26 is again reached, and then travel down the Home stretch and finally reach Home, which represents the object to be attained.

. Such a peripheral path comprises the following :-From Start, which may be'number l or one of the others, the first move is to the right to the adjacent outer corner 28, then along the twelve. intermediate right steps 23 to the inner, junction corner 21, when a turn is made to follow the Left path in the next branch arm 1a, which is continued until the turn is made at the outer corner station 28, and the course is continued until the original starting station 26 is again reached, when the turn is made down the Home stretch 22 along the subdivisions 29 and into and across the Home station 20 into Home.

\Vhile a choice of rules is without limit, as simplicity is generally desirable, a few features that stand. merely as suggestions would in most cases be followed, involving a plurality of players. Thus it is plain that a man on the home stretch would always be safe.

A man overtaking an opponent and coinciding with the particular space Or step on which the opposing man is located would have the effect to throw the man back to his The corner stations may be adopted, as

izvhich is the outer end of the Home l safety stations,

such as to render the occupant immune from such disturbance, and

with a possible penalty for coinciding with j the particular location.

In the case of partners, ,onewho has reached the home station may have the choice of entering into the home on his turn to move or may use his dice throw to assist his mate.

Other rules of simpleform may be adopted that are readily evolved and kept in mind by reason of the particular layout of the chart.

The preferred plan is to use two dice and two men for each player, the men being distinguished in some convenient manner, as by a difi'erence in shape, as shown, or a difference in color. I

I claim as my invention:

A game chart for use with a set of movable elements and 'dice comprising an active portion in the form of a cross, composed of a main square at the middle and a set of branch arms extending outwardly from the four sides of the said main square, division lines subdividing the said active portion, comprising a pair of main division lines extending in parallelism from the outer edge of each branch arm, along the length of the arm, across the main square,

and meeting and merging with the corresponding main division lines of the opposite arms, and cross division lines extending; transversely across each of the branch arms, arranged to subdivide the said active portion so as to provide three paths along the branch arms, with a corner square at the outer end of each of the said paths, and terminal squares at the inner ends of the said paths composed of sub-divisions of the main square, and the said terminal squares being distributed around the peripheryof a center square that is also a subdivision of the said main square and adapted to serve as Home in use, the terminal square at the side of the center square serving to connect the said Home with the middle path of the branch arm opposed thereto, and the terminal square ELI BELoiNl 

